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  • Patches

    Patch 2.05.15
    Release: 31.12.2012
    Status: Released


    Please follow these steps correctly for patching your game to the latest version!
    If you have the Steam version of the game, you do not need to do this!

    As there is 2 types of the retail game, its important you download and install the correct patch for your game, the Standard retail game i'll mark with STANDARD, the Game of the Year edition retail game i'll mark with GOTY!

    (note that 2.05.13 is a full patch including all previous patches, so you don't need to install previous patches that are before this, 2.05.14 and 2.05.15 are small patches)

    Step 1 - 2.05.13 (if you already have this patch installed, skip to step 2)
    (When extracted it will say 2.05.12, ignore this as its incorrectly named)

    Mirror #1 - 1C - STANDARD
    Mirror #2 - GamersHell - STANDARD
    Mirror #3 - AtomicGamer - STANDARD
    Mirror #4 - Patches Scrolls - STANDARD (on the page)

    Mirror #1 -1C - GOTY
    Mirror #2 - Patches Scrolls - GOTY

    Step 2 - 2.05.14 (if you already have this patch installed, skip to step 3)

    Mirror #1 - 1C - STANDARD
    Mirror #2 - AtomicGamer - STANDARD
    Mirror #3 - Patches Scrolls - STANDARD (on the page)

    Mirror #1 -1C - GOTY
    Mirror #2 - Patches Scrolls - GOTY (on the bottom of the page)


    Step 3 - 2.05.15 (this is the latest patch)

    Mirror #1 - 1C - STANDARD
    Mirror #2 - GamersHell - STANDARD (on the page)
    Mirror #3 - AtomicGamer - STANDARD
    Mirror #4 - Patches Scrolls - STANDARD

    Mirror #1 -1C - GOTY
    Mirror #2 - Patches Scrolls- GOTY

    (Updated by GeneralJ927)

    Code:
    General
    
     Added new 3d Model gun shell
     Added new 3d Model 20cm shell
     Added new 3d Model 30cm shell
     Added new 3d Model 203mm shell
     Added new 3d Model kamikaze body armor
     Added new 3d Model axe
     Added new 3d Model crow bar
     Added new 3d Model cord wood
     Added new 3d Model camoflage kit
     Changed flamers to be less vulnerable to fire
     Changed Russian tanks to have same burn engine specs like all other factions
     Increased SMG accuracy slightly
     Increased accuracy of quad .50 cal
     Increased health damage of SMGs slightly
     Increased health damage of pistols slightly
     Increased HE effeciency of 25pdr
     Increased HE effeciency of medium artillery slightly
     Reduced HMG sandbags resistance to HE
     Reduced accuracy of mguns slightly
     Reduced accuracy of small arms slightly behind cover
     Removed locking of firing distance from SMGs
     Removed locking of firing distance from tank guns
     Fixed Goliath inventory
     Fixed wrong avoidance settings
     Fixed some visuals of the German flame canister
     Fixed inventory size of 105mm shells
     Fixed a bug that AT-rifles were more accurate in prone than in cover
     Fixed environment wind settings
    
    Multiplayer
    
     Changed timers of half-tracks to equal heavy machine guns
     Changed timer of Bazooka Willys from 4 to 5min
     Increased CP of KV-1 from 15 CP to 30 CP
     Increased price of M3 Half-track from 125 MP to 150 MP
     Increased price of IS-2 from 1500 MP to 1600 MP
     Increased price of KV-1 from 525 MP to 550 MP
     Increased price of KV-85 from 900 MP to 950 MP
     Increased price of Pak 40 from 400 MP to 420 MP
     Increased price of BM-8-24 from 5 SP to 6 SP
     Increased price of PAK 43 from 5 SP to 6 SP
     Reduced price of Greyhound from 280 MP to 260 MP
     Reduced price of Churchill AVRE from 7 SP to 6 SP
     Reduced CP of Archer from 15 CP to 10 CP
     Removed timers from heavy AA guns
    ---

    Patch 2.05.13
    Release: 23.06.2012
    Status: Released


    Change-list

    Code:
    General
    
     Changed M8 to carry 5 APCR(HEAT) rounds
     Changed aiming of artillery to be streamlined
     Changed KV-85 speed from 25 km/h to 22 km/h
     Increased range of StuH APCR from 120m to 140m
     Reduced StuH APCRs from 10 to 5
     Reduced shockwave damage of muzzles
     Fixed armor of Ho-Ni 3
     Fixed Ho-Ni 3 machine guns
     Fixed rocket selection of Sherman Tulip
     Fixed preview of Panzerfaust
     Fixed some aiming issues with artillery
     Fixed a volume issue with T-34 series
     Fixed a volume issue with ISU series
     Fixed some speed settings of ISU-152
     Fixed some speed settings of ISU-122
     Fixed not visible tracers of assault guns when using APCR
     Fixed the bump map of the IS-2
    
    
    Multiplayer
    
     Increased price of KV-85 from 850 MP to 900 MP
     Changed emplacement special units to have 5 CP
     Changed Marder III H to light tank destroyer CP
     Fixed hold fire setting of Tulip
     Fixed hold fire setting of Calliope
     Fixed hold fire setting of Type 91 105mm
     Fixed hold fire setting of Ho-Ro
     Fixed crew of Panzerwerfer
    
    
    Skirmish
    
     Fixed helmet bugs
    ---

    Patch 2.05.12
    Release: 20.06.2012
    Status: Released



    Change-list

    Code:
    General
    
     Added Marder 3H
     Added PaK 43
     Added BM-8-24
     Added BS-3
     Added Cromwell MK. VI
     Added M4A4 "Tulip"
     Added Type 97 150mm mortar
     Added Ho-Ni III
     Added Browning M1919 A6
     Added new 3d model for infantry helmets/hats (50+)
     Added new 3d model T-34-76 early
     Added new 3d model T-34-76 late
     Added new 3d model T-34-57
     Added new 3d model T-34-85
     Added new 3d model Webley MKIV
     Added new 3d model Colt
     Added new 3d model Luger
     Added new 3d model Nambu
     Added new 3d model TT
     Added new 3d model P38
     Added new 3d model Signal gun
     Added new 3d model German knife
     Added new 3d model Allied knife
     Added new 3d model Japanese knife
     Added new 3d model Soviet knife
     Added new 3d model Calliope ammo
     Added new 3d model Land Mattress ammo
     Added new 3d model Katyusha ammo
     Added new 3d model Nebelwerfer 41 ammo
     Added new 3d model Nebelwerfer 42 ammo
     Added new 3d model Panzerwerfer ammo
     Added new 3d model Sturmtiger ammo
     Added new 3d model Binoculars
     Added new 3d model Mine Detector
     Added new 3d model Radio Station
     Added more indepth aiming system for infantry (accuracy decrease on movement)
     Changed infantry to use streamlined helmets (units can now be identified by their helmet/cap)
     Changed German officer to use Luger pistol
     Changed Russian officer to use TT pistol
     Changed some vehicle textures to create better matching style
     Increased inventory graphics size for easier management
     Increased ammo belt of M1919 Browning from 200 rounds to 250 rounds
     Increased recharge time of Nebelwerfer 41 from 75 sec to 90 sec
     Increased range of medium artillery from 220m to 225m
     Increased range of heavy rocket artillery from 180m to 200m
     Increased rifle range from 60m to 70m
     Increased smg range from 45m to 50m
     Increased pistol range from 35m to 40m
     Increased armor of KV-85
     Increased inventory size of RPGs from 5 to 6 slots
     Increased inventory size of Browning 50cal from 5 to 6 slots
     Increased fire angles of mortars
     Increased armor of planes
     Increased top turret armor of Black Prince
     Reduced re-charge time of medium howitzers from 70 sec to 60 sec
     Removed Mgun ammo from M8 Scott
     Fixed sound of Ho-Ni I
     Fixed sound of Ho-Ni II
     Fixed sound of Ho-Ro
     Fixed Ho-Ni II being movable during barrage
     Fixed Ho-Ro being movable during barrage
     Fixed 105mm Type 91 being movable during barrage
     Fixed 150mm Type 96 being movable during barrage
     Fixed 203mm B-4M being movable during barrage
     Fixed flametank to be carried correctly
     Fixed Dodge WC-55 ammo display
    
    
    Multiplayer
    
     Added new special unit "Panzerfaust Squad"
     Added new special unit "Marder 3H"
     Added new special unit "PaK 43"
     Added new special unit "Stormtrooper"
     Added new special unit "BS-3"
     Added new special unit "BM-8-24"
     Added new special unit "Machine Gun Squad"
     Added new special unit "Engineers"
     Added new special unit "Devil's Brigade"
     Added new special unit "Black Watch"
     Added new special unit "Cromwell MK. VI"
     Added new special unit "M4A4 Tulip"
     Added new special unit "Flametank SS-D"
     Added new special unit "Ho-Ni III"
     Added new special unit "Type 97 mortar"
     Increased CP of fortifications from 0 to 5 (Heavy MG, At-guns etc.)
     Increased price of KV-85 from 750 MP to 850 MP
     Increased Banzai! infantry from 14 to 16 men
     Increased price of KV-85 from 750 MP to 850 MP
     Increased price of KV-1 from 500 MP to 525 MP
     Reduced price of M10 Wolverine from 600 MP to 550 MP
     Reduced price of M4A3E8 from 825 MP to 800 MP
     Reduced price of M4A3 from 450 MP to 440 MP
     Reduced price of M4A4 from 450 MP to 440 MP
     Reduced price of Comet from 825 MP to 800 MP
     Reduced price of M4A4 Firefly from 875 MP to 850 MP
     Reduced price of Cromwell MK VII from 360 MP to 350 MP
     Reduced price of Ho-Ri 2 from 1850 MP to 1600 MP
     Reduced Banzai! CP
     Reduced CP of heavy rocket artillery from 15 to 5 (except Calliope)
     Reduced CP of light tank destroyers from 15 to 10
     Removed timers from mortars
    
    
    Skirmish
    
     Changed Japanese AA gun in Introduction to be usable
     Fixed inventory issues
     Fixed some unrevivable units
     Fixed some missing crew members
     Fixed wrong at-gun icon on [Soviet Union] Debrecen
     Fixed some map issues
    ---

    Patch 2.00.11 - Hotfix
    Release: 01.02.2012
    Status: Released



    Change-list

    Code:
    General
    
     Changed Royal Engineers to have one fortification kit each
     Changed melee to be much more lethal
     Increased fire rate of ZSU-37
     Increased fire rate of 61-K
     Increased health of engineers
     Increased speed of engineers
     Increased speed of flamers
     Increased mines of Royal Engineers
     Increased CP of attacker in frontlines from 160 CP to 180 CP
     Increased capture points in frontlines from 1000 to 2000
     Reduced resource income of attacker in frontlines from 800 MP to 500 MP
     Fixed sound of Puma
     Fixed sound of T20
     Fixed sound of ZiS-30
     Fixed sound of Steyr RSO
     Fixed sound of Bren Carrier
     Fixed wrong ammo of SNLF AT-rockets
     Fixed stamina of various engineers
     Fixed perks of various engineers
    
    
    Multiplayer
    
     Added slight defender score in Frontlines
     Added small defender refund in Frontlines
     Changed defender budget from 3000 MP to 2000 MP in Frontlines
     Changed Day of Victory to use Competitive mode
     Changed Frontlines to use Competitive mode
     Reduced timer for engineers on Frontlines from 2:00min to 1:00min
     Reduced price of Su-75 from 350 MP to 280 MP
     Reduced price of ISU-122 from 900 MP to 850 MP
     Reduced price of M10 Wolverine from 650 MP to 600 MP
     Reduced price of M36 Jackson from 1100 MP to 1000 MP
     Reduced price of Wirbelwind from 350 MP to 300 MP
     Reduced price of M4A3E8 from 850 MP to 825 MP
     Reduced price of M4A4 Firefly from 900 MP to 875 MP
     Reduced price of Comet from 850 MP to 825 MP
     Reduced price of Hummel from 1100 MP to 1000 MP
     Reduced price of Ho-Ro from 1000 MP to 900 MP
     Reduced price of M12GMC from 1100 MP to 1000 MP
     Reduced price of M7 Priest from 900 MP to 850 MP
     Reduced price of Bishop from 850 MP to 800 MP
     Reduced price of Wespe from 900 MP to 850 MP
     Reduced price of Ho-Ni 2 from 750 MP to 700 MP
     Reduced price of ISU-152 from 1400 MP to 1350 MP
     Removed miners for attacker side on Frontlines
     Fixed Custom mode selection for Competitive mode
     Fixed Cromwell in no infantry
    ---

    Patch 2.00.10 - Game of the year
    Release: 31.01.2012
    Status: Released



    Change-list

    Code:
    General
    
     Added SKS 45
     Added MG 37(t)
     Added Type4 rocket launcher ammo
     Added M18 recoilless ammo
     Added Tank Flame Canister
     Added new 3d Model Hedgehogs
     Added new 3d Model Hedgehogs kit
     Added new 3d Model Barbed Wire
     Added new 3d Model Barbed Wire kit
     Added new 3d Model Pistol ammo
     Added new 3d Model Mgun ammo
     Added new 3d Model Rifle ammo
     Added new 3d Model Heavy Mgun ammo
     Added new 3d Model PTR ammo
     Added new 3d Model Winchester ammo
     Added new 3d Model Zenite ammo
     Added new 3d Model Bazooka ammo
     Added new 3d Model Panzerschreck ammo
     Added new 3d Model PIAT ammo
     Added new 3d Model mortar ammo
     Added new 3d Model Nagan
     Added new 3d Model Nagan Silencer
     Added new 3d Model Welrod
     Added new 3d Model Fuel Barrel
     Added new 3d Model Matches
     Added new enumerator graphics
     Changed mgun rate of fire system to be more historical accurate and easier to set up
     Changed smg rate of fire system to be more historical accurate and easier to set up
     Changed red guards anti-tank members to carry SKS 45 rifle
     Changed heavy ammo drop to include bandages and sandbags
     Changed UK Miners to carry Sten MK3 instead of Grease guns
     Changed penetration system so turret hits no longer cause random vehicle explosions
     Changed penetration system so hidden weak spots are no longer cause of explosions
     Changed penetration system so that explosion depend on the destruction of the vehicles chassis
     Changed barbed wires and hedgehog kits to have unlimited usage
     Changed engineer trucks inventory to fit new inventory specs
     Changed trucks to only emit passengers not the driver when being on fire
     Changed barbed wire to be queue-able
     Changed Combat Engineers AT to carry hedgehog kit
     Changed Combat Engineers AP to carry barbed wire kit
     Changed Mine Disposal Experts to carry 2 dynamite
     Increased range of pistols from 30m to 35m
     Increased HE effect of AT-riflegrenade
     Increased fire speed of SVT 40
     Increased fire speed of Johnson rifle
     Increased fire animation of pistols
     Increased amount of APCRs of Black Prince from 5 to 10
     Increased rate of fire of 4x .50cal Browning from 1500 rpm to 2000 rpm
     Increased rate of fire of DS-39 from 650 rpm to 800 rpm
     Increased rate of fire of MG 34 from 650 rpm to 800 rpm
     Increased rate of fire of BESA from 600 rpm to 800 rpm
     Increased rate of fire of BAR from 500 rpm to 650 rpm
     Increased rate of fire of DShK from 450 rpm to 600 rpm
     Increased rate of fire of Bren from 500 rpm to 520 rpm
     Increased rate of fire of .30cal Browning from 550 rpm to 600 rpm
     Increased rate of fire of pistols from 300 rpm to 350
     Increased rate of fire of bolt action rifles from 24 rpm to 25 rpm
     Increased reload time of 4x .50cal Browning from 13 sec to 20 sec
     Increased reload time of all heavier mguns from 4.5 sec to 5.0 sec
     Increased reload time of Browning .50cal from 3.5 sec to 5.0 sec
     Increased reload time of DShK from 3.5 sec to 5.0 sec
     Increased reload time of Vickers K from 4.0 sec to 5.0 sec
     Increased reload time of Type99 mgun from 2.25 sec to 2.5 sec
     Increased reload time of BAR from 2.0 sec to 2.5 sec
     Increased reload time of Bren from 2.0 sec to 2.5 sec
     Increased reload time of Nebelwerfer 41 from 60 sec to 75 sec
     Increased penetration power of Ho-Ri I and Ho-Ri II
     Increased accuracy of Chi-Ha 120
     Increased build time of hedgehogs from 15 sec to 30 sec
     Increased build time of barbed wire from 10 sec to 20 sec
     Increased reload time of Sherman 105 from 20 sec to 25 sec
     Increased reload time of Stuh42 from 20 sec to 25 sec
     Reduced rate of fire of Type1 HMG from 500 rpm to 450 rpm
     Reduced reload time of Vickers mgun from 6 sec to 4.5 sec
     Reduced explosion power of vehicles
     Reduced specular effects of Pershings, M12GMC, Shermans, Churchills and Black Prince
     Reduced burn time of buildings
     Reduced range of Stuh42 from 160m to 150m
     Reduced range of Chi-Ha 120 from 180m to 160m
     Reduced accuracy of level 1 experience soldiers with machine guns
     Reduced range of AP grenades from 21.5m to 18.5m
     Reduced AI throw range of AT grenades in order to remove AI issue: move, stop, move, stop until grenade throwing
     Removed the fake ability to explode a Sturmtiger when shooting at its barrel
     Removed sandbag kits from Charge! infantry
     Removed the ability to interchange hollow charge projectiles between different weapons
     Fixed ISU-122 gun barrel visuals
     Fixed IS-2 turret volumes
     Fixed IS-2 winter textures
     Fixed mguns of IS-2
     Fixed mguns of BA11
     Fixed wrong grenades of Devil's Brigade
     Fixed turret armor of M8 Greyhound
     Fixed shield armor of SdKfz 251/1
     Fixed gun mantlet armor of Nashorn
     Fixed gun mantlet armor of Archer
     Fixed a buggy code in the armored car props
     Fixed portrait of Charge! infantry
     Fixed ability to take mgun from BA64
     Fixed ability to take mgun from SdKfz223
     Fixed ability to take mgun from Stug3 G
     Fixed ability to take mgun from Hetzer
     Fixed ability to take mgun from M20
     Fixed smoke grenades
     Fixed many vehicle enumerator issues
     Fixed Oerlikon fire effect
     Fixed sound of SdKfz 232
     Fixed Sturmtiger armor penetration
     Fixed flamethrower max capacity
    
    
    Multiplayer
    
     Added competitive multiplayer unit setting, enforced on ranked (removed redundant or unhistorical units that don't fit the creators vision of the game. It also balances the amount of armored cars/tanks per faction and makes it easier to understand the strong points of individual units)
     Added test mode mod (usage at your own risk)
     Increased CP of heavier LMGs from 3.5 CP to 5 CP
     Increased CP of lighter LMGs from 3.0 to 4 CP
     Increased capping power of Tankmen from 0.0 to 0.25
     Increased capping power of Miners from 0.5 to 1.0
     Increased capping power of Sappers from 0.5 to 1.0
     Increased capping power of Radio Op from 0.5 to 1.0
     Increased capping power of Squad leaders from 1.0 to 1.5
     Increased capping power of Snipers from 0.5 to 2.0
     Increased capping power of Scouts from 0.5 to 2.0
     Increased capping power of Officer from 5.0 to 10.0
     Increased recall-in timer of all single mgunners to 2min
     Increased price of US mgunner from 35 MP to 40 MP
     Increased price of US Regular Infantry from 155 MP to 160 MP
     Increased price of Soviet Heavy MG from 90 MP to 110 MP
     Increased price of Pak40 from 385 MP to 400 MP
     Increased price of Tiger I from 1100 MP to 1200 MP
     Increased price of Vickers AA from 750 MP to 800 MP
     Reduced capping power of Conscript infantry from 1.0  to 0.5
     Reduced capping power of Elite infantry from 4.0 to 3.0
     Reduced price of Su-122 from 1000 MP to 900 MP
     Reduced price of Panther from 1350 MP to 1250 MP
     Reduced price of Jagdpanzer IV from 1150 MP to 1100 MP
     Reduced price of SdKfz 223 from 200 MP to 180 MP
     Reduced price of Type 1 Heavy MG from 100 MP to 90 MP
     Reduced price of M16 from 250 MP to 225 MP
     Reduced price of Chi-Ri from 1500 MP to 1400 MP
     Reduced price of Chi-To from 950 MP to 900 MP
     Reduced price of Ho-I from 360 MP to 350 MP
     Reduced price of Isuzu AA truck from 250 MP to 240 MP
     Reduced special points price of Naval tanks from 6 to 4
     Reduced CP of Scouts from 8 CP to 5 CP
     Reduced CP of Banzai! special unit
     Reduced Naval tanks call-in to 1 tank
     Fixed crew on Isuzu Mortar truck
     Fixed crew on Isuzu AA truck
     Fixed small map issues
    
    
    Skirmish
    
     Changed vehicle emit code to equal multiplayer
     Reduced difficulty of the last section of the introduction mission
     Fixed skirmishes to use correct IS-2 model
     Fixed bren carrier crew on [UK] Scheldt
     Fixed hold fire mode of Japanese artillery on [Soviet Union] Manchuria
     Fixed small map issues
    ---

    Patch 1.98.8
    Release: 13th December
    Status: released



    Change-list

    Code:
    General
    
     Added IS-2 new 3d model
     Added Cromwell MKVIII new 3d model
     Added T-60 new texture
     Added passenger seats to ISU122/152
     Added ability of all small arms to penetrate armor
     Added additional camera control functions
     Increased arc of grazing howitzers
     Increased arc of light howitzers
     Increased arc of StuH 42
     Increased HE strength of Type99 at-rifle grenade
     Increased stamina of scouts
     Reduced speed of Vickers AA
     Reduced speed of FlaK 37
     Reduced turret speed of M4A3 Calliope
     Fixed that in some occassions the repair marker would not disappear
     Fixed volumes of mines to be larger
    
    
    Multiplayer
    
     Added the ability to launch with teammates but no enemies (unranked only)
     Changed rank score to start with 0 instead of 500
     Changed resource distribution curve to increase mid-game duration
     Changed resource distribution to be no longer bound to game time
     Changed Assault Troops special unit to carry new shock troopers on T-34/85
     Changed middle flag buildings in 1v1 Winter Church
     Increased resource distribution length from 22.5min to 25min
     Optimized multiplayer map data
     Reduced price of Cromwell MKVIII from 375 MP to 360 MP
     Reduced "Sturmtrupp" price from 5 to 4
     Removed Panzergrenadiers from "Sturmtrupp"
     Fixed D1 giving no points
     Fixed some Day of Victory flag sizes
     Fixed small map issues
    
    
    Skirmish
    
     Added files to support new skirmish DLC
     Added files to support new Bonus mission
     Optimized skirmish map data
     Fixed small map issues
    ---

    Patch 1.97.7
    Release: 30th September
    Status: released


    Change-list

    Code:
    General
    
     Added ISU 122
     Added PPSH41
     Added M50 Reising
     Added Lewis Gun
     Added Type99 at-rifle grenade dispenser
     Added Type99 at-rifle grenade
     Added Satchel Charge
     Added HDM OSS pistol
     Added new ISU-152 3d model
     Added new grenade F1 3d model
     Added new grenade M24 3d model 
     Added new grenade M24x4 3d model
     Added new grenade M39 3d model
     Added new grenade M61 3d model
     Added new grenade MK I 3d model
     Added new grenade N73AT 3d model 
     Added new grenade PWM 1 3d model
     Added new grenade RGD33X3 3d model
     Added new grenade RPG40 3d model
     Added new grenade RPG43 3d model
     Added new grenade Type 4AT 3d model
     Added new grenade Type 3AT 3d model
     Added new grenade Type97 3d model
     Added new grenade Type99 3d model
     Added new grenade Type99 Magnetic AT 3d model
     Added new grenade Smoke 3d model
     Added new grenade Molotov 3d model
     Added new Dynamite 3d model
     Added new Medkit 3d model
     Added new Bandage 3d model
     Added new Sandbags inventory 3d model
     Added new Allied flamethrower 3d model
     Added new Axis flamethrower 3d model
     Added new at-mines 3d model
     Added new ap-mines 3d model
     Added new body armor 3d model
     Added orientation points on the minimap
     Added highlight of selected units on the minimap
     Added tracer display on minimap to follow engagements easier
     Added updated unit icons to fit new inventory items
     Added accuracy boost on bazookas when shooting at same location multiple times
     Added new camera move functions (use direct control movement keys when direct control is disabled to move camera)
     Added the option to set camera rotate button
     Added additional Mouse button support
     Added new mgun sounds
     Added new smg sounds
     Added shell fx to all small arms
     Added unit is repairing marker
     Added unit collected ammo marker
     Added user keys setting obsolete protection
     Added new portrait icons
     Changed fortifications of HMGs
     Changed US Sappers to carry M3A1 instead of Thompson
     Changed US At-miners to carry M3A1 instead of Thompson
     Changed US AP-miners to carry M3A1 instead of Thompson
     Changed Soviet Sappers to carry PPSH41 instead of PPSH
     Changed Soviet At-miners to carry PPSH41 instead of PPSH
     Changed Soviet AP-miners to carry PPSH41 instead of PPSH
     Changed dynamite to explode when hit by an explosion
     Changed support infantry to have SMG unit icons not bazooka/at-rifle/flamer etc.
     Changed some infantry icon hierarchy settings
     Changed single units to have a health icon display on the left interface
     Changed color of health icons
     Changed penetration values of at-rifles to be more streamlined
     Changed enter-able sewers to be open on start
     Changed US airborne to carry satchel charge instead of dynamite
     Changed Soviet tank commander to carry ppsh41 instead of pps43
     Changed flamethrower effect to be less hardware demanding
     Changed unit icon hierarchy for better interface layout
     Changed riflemen to carry additional 50 mgun ammo
     Changed elite infantry grenades to be more balanced
     Changed unit group colors
     Changed projectiles to disappear much later than before
     Changed AT-grenades to blow up when getting hit by another explosive
     Changed bloom slicer to on/off box
     Changed flare gun to require radio
     Changed inventory of scouts
     Changed hedgehogs to be placed closer to each other
     Changed direct control modifier key to be assignable
     Changed inventory of regular squad leader
     Changed inventory of assault squad leader
     Changed a few ground hit effects to be less system demanding
     Changed reload sound of single bullet at-rifles
     Changed Royal engineers to carry M50 Reising
     Increased ammo of all mgunners to 900
     Increased speed of unarmed gun-carriers from 18km/h to 20km/h
     Increased speed of armed gun-carriers from 15km/h to 18km/h
     Increased speed of Black Prince from 11 km/h to 13 km/h
     Increased speed of Churchill AVRE from 12 km/h to 13 km/h
     Increased explosion timer of dynamite from 6 sec to 7 sec
     Increased uncover radius of officer binoculars
     Increased heavy ammo call-ins of officer from 1 to 5
     Increased sandbags build time from 10 sec to 15 sec
     Increased range of at-jeep from 30m to 40m
     Increased amount of ap mines of engineer trucks from 30 to 60
     Increased accuracy of all light howitzers (75mm)
     Increased penetration of M3 Grant
     Increased penetration of Chaffee
     Reduced HE shells of all at-guns to 5
     Reduced DShk rotation speed
     Removed AI shooting at unknown
     Removed inventory of basic crates
     Removed inventory of stuff crates
     Removed ability of nettings to fetch grenades
     Removed flare gun from officers
     Removed flare gun from scouts
     Removed shields from KV-1
     Removed camouflage skin of T-34-57
     Removed unnecessary key bindings in options (it's recommended to reset key bindings)
     Removed enforced stationary firing on isuzu mortar truck
     Fixed active mines not showing up as such
     Fixed royal engineers icons
     Fixed rotating of M30 howitzer
     Fixed rotating of HMGs
     Fixed M19 turret volumes
     Fixed the loading of APCR when using the interface to switch
     Fixed missing sound of flare gun
     Fixed damage display of stationary 61k AA gun
     Fixed Oerlikons inability to shoot at planes
     Fixed a buggy human model volume
     Fixed dynamite not burning when thrown
     Fixed M12 GMC max range
     Fixed close firing range of KV-1
     Fixed an issue that 3, 5, 7 etc. clicks were not counted as double click
     Fixed unsmooth camera movement with keyboard
     Fixed range display of Panzerfaust
     Fixed inability to repair M4A3R2 Croc main gun
     Fixed an incorrect bump path for Hummel XX
     Fixed small texture error on Bedford engineer truck
     Fixed missing muzzle effect for Type 4 75mm AA
     Fixed missing reload sound of DS39
     Fixed some potential crash causes
    
    
    Multiplayer
    
     Added unit score display to Assault Zones (Hover mouse over unit and press Shift)
     Added display of friends and foes in multiplayer lobby
     Added ranked trust rating to multiplayer (gold = good, silver = ok, red = bad, grey = unranked)
     Added ranked balance protection
     Added display of player numbers in team games
     Added display of total online users
     Added chat spam protection
     Added multiplayer pointer spam protection
     Added special units call in groups (buying one resets timer of group members)
     Added new icons displaying special unit groups
     Added AT-riflegrenade squad as Japanese special unit call-in
     Added chat team/global function
     Changed HMGs to have double price in "no tanks" mode
     Changed Jeeps to have double price in "no tanks" mode
     Changed unit points to display real value more accurately
     Changed Isuzu Mortar truck special unit call-in to a regular unit
     Changed units to spawn as squad no matter the size in multiplayer
     Changed heavy AA guns to be limited 1 per player
     Changed trains on Lakeland 4v4 for better balance
     Increased points per flag on frontlines from 250 to 500 and 500 to 1000
     Increased recall timer of HMGs from 120 sec to 300 sec
     Increased re-call timer of light AAs from 120 sec to 300 sec
     Increased re-call timer of mortars from 120 sec to 300 sec
     Increased price of officer from 160 MP to 200 MP
     Increased CP of scouts from 5 CP to 8 CP
     Increased CP of radioman from 6 CP to 10 CP
     Increased CP of flamer squad from 5 CP to 6 CP
     Increased price of Oerlikon from 160 MP to 170 MP
     Increased price of IS-3 from 2000 MP to 2200 MP
     Reduced Goliath special points from 2 to 1
     Reduced CP usage of Charge! special attack
     Reduced Charge! special points from 3 to 2
     Reduced price of KV-1 from 550 MP to 500 MP
     Reduced price of T-34-57 from 550 MP to 500 MP
     Reduced price of At-Jeep from 160 MP to 150 MP
     Removed maxim from Charge! special attack
     Fixed ranked match box overlapping with password confirmation
     Fixed points display of support weapons in "no tanks" mode
     Fixed some wrong unit points
     Fixed minimap of 3v3 Crossing
     Fixed a bug with Goliath explosion during spawn protection
     Fixed that you could add a friend to blocked and vice versa
     Fixed multiplayer pointer sound to no longer appear for the other team
     Fixed small map issues
     Fixed camera boundaries in Day of Victory
    
    
    Skirmish
    
     Added a bleeding out feature so knocked out soldiers die after a while when not revived
     Added unit is bleeding out marker
     Changed medic to carry a single morphine kit
     Changed destroyed units to disappear earlier in order to increase performance on long lasting skirmishes
     Changed KV2 to ISU122 in defence skirmish
     Fixed edifices on [Japan] Okinawa
     Fixed some wrong inventories
     Fixed some vehicle crews weapon animations in defence skirmish
     Fixed some water display in defence skirmish
     Fixed small map issues
     Fixed some broken passenger seats
    ---

    Patch 1.96.6
    Release: 22nd July
    Status: Released


    Change-list

    Code:
    General
    
     Added new Boys At-rifle 3d model
     Added new PTRD At-rifle 3d model
     Added new PTRS At-rifle 3d model
     Added new Type 97 At-rifle 3d model
     Added new PzB39 At-rifle 3d model
     Added new M3A Grease Gun 3d model
     Added new Type 1 HMG 3d model 
     Added new Type 4 (Bazooka) 3d model
     Added new Type 100 SMG 3d model
     Added new De Lisle 3d model 
     Added new DS 39 3d model
     Added new Repair kit 3d model
     Added new Fuel can 3d model
     Added firing arc limitations to heavy machine guns
     Changed bloom shader
     Changed color balance of the game
     Increased human inform range from 35m to 40m
     Increased range of StuH from 150m to 160m
     Reduced HE resistance of round sandbags
     Removed Specnaz/Commando flare gun ammo
     Fixed water shader issues on some older GPUs
    
    Multiplayer
    
     Changed start timer of HMGs to 1:00 min
     Changed start timer of AA guns to 1:00 min
     Changed start timer of mortars to 1:00 min
     Changed re-call timer of HMGs to 2:00 min
     Changed re-call timer of AA guns to 2:00 min
     Changed re-call timer of mortarts to 2:00 min
     Fixed pathing issues on Plateau 2v2
     Fixed small map issues
    
    
    Skirmish
    
     Added 2 script protections against player AI not responding to enemies
     Fixed wrong AA icon in Soviet Union skirmishes
     Fixed bridges on [Soviet Union] Manchuria
     Fixed achievements on [UK] Arnhem
     Fixed Maxson staying at spawn, not moving
     Fixed Commonwealth heroes who didn't switch to player control
     Fixed some script bugs
     Fixed small map issues
    ---

    Patch 1.95.5
    Release: 28th June
    Status: released


    Change-list

    Code:
    General
    
     Added new Mauser98K 3d model
     Added new Mauser98K Sniper 3d model
     Added new Mosin 3d model
     Added new Mosin Sniper 3d model
     Added new M1903 3d model
     Added new M1903 Sniper 3d model
     Added new M1 Garand 3d model
     Added new M1 Carbine 3d model
     Added new DT-29 3d model
     Added new DP-27 3d model
     Added new SVT-40 3d model
     Added new MP 40 3d model
     Added new MP 44 3d model
     Added new BAR 3d model
     Added new BESA 3d model
     Added new BREN 3d model
     Added new DShK 3d model
     Added new Thompson 3d model
     Added new FG 42 3d model
     Added new MG 34 3d model
     Added new PPSH 3d model
     Added new PPS 3d model
     Added 203mm ammo to Soviet ammo truck
     Added new rifle sounds
     Changed radio operator to call in 5 artillery strikes at once
     Changed equipment of Royal Engineers
     Changed some infantry skins
     Changed Jagdpanzer IV texture to be higher resoluted
     Increased accuracy of DShK
     Increased health damage of AT-rifles slightly
     Removed sandbags from light AA guns
     Fixed sandbags crash
     Fixed small localization bugs
     Fixed wrong inventory machine gun of Sherman Jumbo
    
    Multiplayer
    
     Added "Day of Victory" gamemode to MP DLC maps
     Added "Day of Victory" to ranked games
     Fixed refund in No tanks
     Fixed refund in Sniper Duel
     Fixed chicken on forest
     Fixed small map issues
     Fixed a crash caused by stability protection of Men of War
    
    
    Skirmish
    
     Added files to support first skirmish DLC
     Added files to support summer sale
     Changed QF2 pounder to Oerlikon
     Changed 61-K to KPVT
     Reworked AI pathing on call-ins
     Fixed small map issues
    ---

    Patch 1.90.4
    Release: 4th May
    Status: Released


    Change-list

    Code:
    General
    
     Added new menu background
     Added new MG42 3d model 
     Added new Panzerschreck 3d model
     Added new Panzerfaust 3d model
     Added new Bazooka 3d model
     Added new PIAT 3d model
     Added new EM-3 Sniper 3d model
     Added high res texture to Jagdpanzer IV
     Changed DLC button in main menu to link to the right store
     Changed display icon of empty vehicle
     Changed repairable tanks to be selectable (credits to Ty2903)
     Changed HE accuracy to adjust to AP and APCR more smoothly
     Increased AI aggressiveness with M1 Carbine
     Increased fire rate of M1 Carbine slightly
     Increased accuracy of Panzerfaust 100
     Increased accuracy of grazing howitzers
     Reduced reload time of Jagdtiger from 15 sec to 12 sec
     Reduced recharge time of Su-122 from 25 sec to 20 sec
     Reworked tank armor system to be more streamlined
     Fixed damage texture of Su-122
     Fixed a visibility issue with infantry in craters
     Fixed rare crash with sandbags
     Fixed crews staying in destroyed tanks (credits to Ty2903)
     Fixed some tank gun descriptions
     Fixed the fire animation of the Jagdpanzer IV
     Fixed missing xx specular of Pz I
     Fixed some minor model bugs
    
    Multiplayer
    
     Added new netcode with reduced requirements
     Changed game filter to be on by standard
     Increased price of T-70 from 280 MP to 290 MP
     Increased price of T-34-85 from 700 MP to 725 MP
     Increased price of M4A3 Calliope from 1300 MP to 1400 MP
     Reduced price of Panzerwerfer from 1300 MP to 1250 MP
     Reduced price of Katyusha from 1300 MP to 1250 MP
     Reduced price of T34-50 from 580 MP to 550 MP
     Reduced price of Pz4H from 600 MP to 550 MP
     Reduced price of Jagdtiger from 2300 MP to 2200 MP
     Reduced price of MK VII Tetrach from 240 MP to 230 MP
     Reduced price of Pak38 from 250 MP to 225 MP
     Reduced price of M1 57mm from 250 MP to 225 MP
     Reduced price of QF6pdr from 250 MP to 225 MP
     Reduced price of Type 1 at-gun from 220 MP to 200 MP
     Reduced price of ZiS-3 from 280 MP to 255 MP
     Reduced price of M5 at-gun from 475 MP to 425 MP
     Reduced price of QF17pdr from 600 MP to 550 MP
     Reduced price of Type 2 57mm from 435 MP to 385 MP
     Reduced price of Flak37 from 700 MP to 650 MP
     Reduced price of Vickers AA from 800 MP to 750 MP
     Reduced price of Pak41-le from 140 MP to 135 MP
     Reduced price of M3 At-gun from 140 MP to 135 MP
     Reduced price of QF2pdr from 140 MP to 135 MP
     Reduced price of M37 from 140 MP to 135 MP
     Reduced price of Type 1 47mm from 140 MP to 135 MP
     Reduced price of Maxson from 180 MP to 150 MP
     Reduced price of Flak38 from 20 MP to 170 MP
     Reduced price of Oerlikon from 190 MP to 160 MP
     Reduced price of KPVT from 180 MP to 150 MP
     Reduced price of Type 2 20mm from 200 MP to 170 MP
     Reduced CP of Achilles from 30 CP to 15 CP
     Reduced rain effect on the rain environment
     Removed thunder effect from the rain environment
     Fixed ranked frontlines
     Fixed scores on Stuh 42
     Fixed CP on Stuh 42
     Fixed an out of sync bug
     Fixed some crashes in multiplayer lobby
     Fixed small map issues
     Fixed small map issues of MP Supply Pack - Alpha DLC
    
    
    Skirmish
    
     Reduced rain effect on [Germany] St. Hilaire
     Fixed small map issues
    ---

    Patch 1.85.3
    Release: 22nd April
    Status: Released


    Change-list
    Code:
    General
    
     Added M4A4 Sherman
     Added M4A4 Firefly
     Added StuG III G
     Added StuH 42
     Added new explosion effect for 105mm shells
     Changed Stosstrupp special ability to Sturmtrupp
     Changed Vsync to be enabled by standard (reduces camera stuttering)
     Changed shadow settings to normal by standard (reduces issues some GPUs have)
     Changed Ho-Ri I and II to have maximum gun range
     Changed Sten V silencer to have have less uncover effect when firing
     Changed Nagan PB to have less uncover effect when firing
     Changed knives to have no uncover effect when being thrown
     Changed sound system of vehicles to not loop exhaust sound (credits to Phazon)
     Changed Goliath to be more stealthy when moving
     Changed all tanks to have full fuel load on start
     Changed sound to be played in fog of war
     Changed accuracy curve of Sturmtiger to be linear
     Changed all weapons to have more accurately simulated accuracy according to aim circle
     Changed inventory of Scouts
     Changed visuals of mguns in interface
     Changed fuel can of tanks to carry additional fuel
     Changed tank mguns to be displayed in inventory only when they are AA-mgun
     Increased AI priority to target tanks
     Increased minimap icon sizes
     Increased animation speed for switching some small arms by infantry
     Increased animation speed of jumping over fences
     Increased animation speed of tossing grenades
     Increased animation speed of healing/finish healing so running away works better
     Increased animation speed of getting to cover when a grenade lands nearby
     Increased animation speed of hand to hand combat
     Increased accuracy of Churchill AVRE
     Increased accuracy of Ho-Ri I and II
     Increased accuracy of Super Pershing
     Increased shell damage of shells sizes 37mm to 85mm
     Increased penetration power of Ho-Ri I and Ho-Ri II gun
     Increased knife throw speed
     Increased at-rifles accuracy
     Increased barrel fuel load from 200 to 500 liters
     Increased repair time of medium tanks
     Increased small arms weapon switch speed
     Increased reload time of Churchill AVRE from 75 sec to 60 sec
     Increased damage modifier of StG44 slightly
     Increased the range of flame tanks from 30m to 35m
     Reduced recharge time of IS-2 and IS-3 from 15 sec to 12 sec
     Reduced high explosive resistance of sandbags
     Reduced mgun rotation speed of Hetzer slightly
     Reduced specular of Panther slightly
     Reduced accuracy of mguns
     Reduced accuracy of carbines
     Reduced damage modifier of mguns
     Removed mediumbig shell size (85mm)
     Reworked the accuracy during movement mechanics for all vehicles
     Reworked the accuracy mechanics for tanks
     Reworked the accuracy mechanics for small arms
     Reworked the vision system
     Reworked the unit path finding (credits to Ty2903)
     Reworked explosion effect system
     Fixed squad interface to display all squad members
     Fixed SdKfz 251 accuracy setting for movement
     Fixed Japanese tank mguns to have accuracy decrease when moving
     Fixed vision settings of Churchill Mk. VII, AVRE and Croc
     Fixed vision settings of Jagdpanzer IV
     Fixed some vehicle vision bugs (credits to Ty2903)
     Fixed some vehicle bugs (credits to Ty2903)
     Fixed a bug with PPSH accuracy
     Fixed vehicles getting stuck on tramways
     Fixed vehicles getting stuck on coaster tanks
     Fixed that AI was leaving Japanese ammo trucks when under fire
     Fixed some erroneous reports in the gamelog
     Fixed volume of Type99 LMG
     Fixed a specular map issue of the QF 6
     Fixed some building props
     Fixed some mipmap levels for textures
     Fixed mguns of black prince to be BESA
     Fixed volumes of Mk2 Matilda
    
    Multiplayer
    
     Added ranked games
     Added steam leaderboards
     Changed netcode to improve performance
     Changed M4A4 FireFly class from heavy to medium
     Changed mgun display in unit info menu
     Increased chat message size
     Increased MG42 timer from 30 sec to 60 sec
     Increased price of ISU-152 from 1200 MP to 1400 MP
     Increased price of T-34-76 late from 400 MP to 420 MP
     Increased price of MK2 Daimler from 220 MP to 240 MP
     Increased price of M24 from 360 MP to 380 MP
     Reduced price of KV-85 from 760 MP to 750 MP
     Reduced price of ZiS 30 from 360 MP to 350 MP
     Reduced price of Su-76 from 360 MP to 350 MP
     Reduced price of Su-85 from 560 MP to 550 MP
     Reduced price of KV-1 from 560 MP to 550 MP
     Reduced CP of M4A4 FireFly from 30 CP to 15 CP
     Fixed small map issues
     Fixed combat mode on 2v2 Canyon multi map
     Fixed camera settings on 1v1 Winter Church, 1v1 Road, 2v2 Canyon
     Fixed scores of Churchill Mk VII
     Fixed scores of Comet
     Fixed camera clipping on Canyon
    
    Skirmish
    
     Changed fog of war to visually uncover by allies as well
     Reduced AI accuracy on easy, normal, hard for 10%
     Fixed flamer price on some missions
     Fixed small map issues
     Fixed tank crew members flying out of tanks
    ---

    Patch 1.81.2
    Release: 11th March
    Status: Released


    Change-list
    Code:
    General
    
     Added new Panther 3d model
     Added new Achilles 3d model
     Added new M36 Jackson 3d model
     Added new M4A3 Calliope 3d model
     Added new Type 99 rifle 3d model
     Added new Type 99 sniper rifle 3d model
     Added new Type 99 light machine gun 3d model
     Added Type 2 rifle
     Added MP 3008 SMG
     Added MP 28 30 rounds mag SMG
     Added MP 28 50 rounds mag SMG
     Added Type 2 SMG
     Added the ability to plant cover to Japanese elite infantry
     Changed shaders to be further optimized
     Changed highlighting of selected units (credits to "L etranger")
     Changed Home Guard weapon layout
     Changed Japanese Stormtroopers weapon layout
     Changed Kamikaze to have better stealth
     Changed at-grenade of Russian assault SMG to RPG40
     Changed auto-cannons to be separated from light AA guns
     Changed medium AA guns to be separated from light AA guns
     Changed Homeland Fury special unit to have 3 types of infantry
     Changed U.S. Marines to carry M1 Garands instead of M1903
     Increased smoke grenade duration from 60 sec to 90 sec
     Increased smoke shell duration from 60 sec to 120 sec
     Increased rate of fire of Grease Gun
     Increased accuracy of Grease Gun
     Increased volume of G43 and G43 scope
     Increased range of binoculares from 150m to 180m
     Increased range of flamethrower from 20m to 25m
     Increased damage modifier of M12 Shotgun
     Increased uncover range of hidden units slightly
     Increased range of AA guns
     Increased accuracy of Bazooka Jeep
     Increased accuracy of 200mm rocket launcher
     Increased accuracy of 300mm rocket launcher
     Increased recharge time of M4A3 (105) from 18 sec to 20 sec
     Increased damage power of 300mm rocket slightly
     Reduced damage modifier of Thompson M1928 slightly
     Reduced reloading time of M12 Shotgun from 5.0 sec to 4.0 sec
     Reduced small arms damage modifier slightly
     Reduced accuracy of M19 slightly
     Reduced penetration power of Hetzer tank gun
     Reduced reload time of Hetzer from 6.5 sec to 6.0 sec
     Reduced information sharing range for vehicle AI from 80m to 50m
     Reduced information sharing range for infantry AI from 80m to 35m
     Reduced reaction time of AI from 0.5 sec to 0.25 sec
     Reduced speed of IzuzuTX40 Mortar from 34kmh to 30kmh
     Reduced speed of IzuzuTX40 AA from 34kmh to 30kmh
     Removed repair kits from ammo trucks
     Fixed missing shell ejection of cannons
     Fixed missing sound of SdKfz 222
     Fixed ammo start count of SdKfz 222
     Fixed missing interface damage display of Black Prince
     Fixed rear mgun limits of IS-2
     Fixed faulty use of the MP41 by the German sapper team
     Fixed 100mm AP shell to use AP mechanics
     Fixed 100mm APCR shell to use APCR mechanics
     Fixed 100mm HE shell to use correct 3d model
     Fixed 100mm shell sizes
     Fixed missing fuel barrels in Commonwealth ammo truck
     Fixed missing texture of model trash
     Fixed Japanese Home Guard icon
     Fixed Japanese Fieldcap LOD
     Fixed ammo start count of Iszuzu Mortar truck
     Fixed M10Wolverine armour
     Fixed missing APCR for Ke-Nu
     Fixed limits of 150mm Type 96
     Fixed a shader issue causing freezes on some GPUs when ultra shadows enabled
     Fixed Wespe hit animation
     Fixed Comet hit animation
     Fixed M10Wolverine hit animation
     Fixed Pak 38 damage animation
     Fixed armor settings of M12 GMC
     Fixed some vehicle textures
     Fixed inventory ammo order of Ho-Ni I
     Fixed a crash caused by a MoW crash protection
    
    Multiplayer
    
     Added 1v1 Road multi map
     Added 1v1 Snow Church multi map
     Added 2v2 Canyon multi map
     Changed attacker to see both lines of defences in frontlines when attack starts
     Changed planes to be not usable in 3v3 Frag Town multi map
     Increased ANZACs to 10 men
     Increased Marines to 10 men
     Increased Brandenburger to 8 men
     Increased Guards Rifle to 8 men
     Increased command points of SU-122 from 5 CP to 15 CP
     Increased command points of ISU-152 fom 5 CP to 30 CP
     Increased price of Japanese Stormtroopers from 350 MP to 355 MP
     Reduced price of P4G from 420 MP to 400 MP
     Reduced price of P4H from 650 MP to 600 MP
     Reduced price of Crusader from 360 MP to 350 MP
     Reduced price of Cromwell from 400 MP to 375 MP
     Reduced price of M4A3 Sherman from 500 MP to 450 MP
     Reduced price of M20 from 200 MP to 180 MP
     Reduced price of Chi-Nu from 420 MP to 400 MP
     Reduced price of T34-75 early from 360 MP to 350 MP
     Reduced price of T34-75 late from 420 MP to 400 MP
     Reduced price of Flak18 from 750 MP to 700 MP
     Reduced price of Hetzer from 550 MP to 500 MP
     Reduced price of IS-2 from 1600 MP to 1500 MP
     Reduced price of IS-3 from 2200 MP to 2000 MP
     Reduced price of SU-100 from 1300 MP to 1200 MP
     Reduced price of Ho-Ni I from 400 MP to 350 MP
     Fixed a small graphic issue with the flag slave icon in frontlines
     Fixed Winter Hills bridge to no longer break fully causing height-map issues
     Fixed small map issues
     Fixed crew member count on Ke-Nu
     Fixed missing edifices on 2v2 Heights multi map
     Fixed combat mode of 4v4 Lakeland multi map
    
    Skirmish
    
     Changed Maxim into Degtyarev mgun in Soviet missions
     Changed unlocking of achievements so a higher difficulty will unlock a lower one
     Changed infantry call-ins to clutter less and stay together when moving to ordered position
     Changed map boarders to be more streamlined
     Disabled night effects on [Soviet Union] Smolensk to improve performance
     Reduced price of Flamer from 125 MP to 80 MP
     Fixed some map elements on [Soviet Union] Smolensk
     Fixed ammo type of PzKpfw 2 Luchs
     Fixed T-34 in skirmish to have full fuel
     Fixed AI not to shoot at unknown enemies (explosions etc.)
     Fixed small map issues
     Fixed some bad AI pathing on [Japan] Khalkhin Gol
     Fixed wrong USA skirmish hint on mission start (English localization)
     Fixed some localization issue in Japanese missions (English localization)
    Last edited by GeneralJ927; 13-04-2013, 13:27. Reason: Added download links

  • #2
    Re: Patch 1 - Announcement

    Are the unskinned models intended to be finished for this patch or a future one?

    Comment


    • #3
      Re: Patch 1 - Announcement

      I really hope the Skirmish mode is improved. My primary gripe is that all the missions are identical.

      A good starting point to fix this would be to give the factions different units on each mission. Hearing the "You've unlocked the Veteran Tiger" transmission loses its charm after you hear it on the 3rd German Skirmish mission same as the others. And for the Commonwealth forces, give them Cromwells and Churchills for the Arnem mission, not Crusaders and Matildas!

      Comment


      • #4
        Re: Patch 1 - Announcement

        Sweet, I see you guys heard Hrc about creating 3 vehicals easily by using new chasis...or chasii....idk, either way they look great!

        Comment


        • #5
          Re: Patch 1 - Announcement

          Great news! I will be very interested to see what the SNLF are issued.

          Comment


          • #6
            Re: Patch 1 - Announcement

            good new instinc

            Comment


            • #8
              Re: Patch 1 - Announcement

              That new panther looks sexy!

              Keep up the good work, as im sure the American retextures will look as good

              Comment


              • #9

                Comment


                • #10
                  Re: Patch 1 - Announcement

                  Actually, I wonder why the Kamikazes have an SMG at all. They should have a nambu, if anything. Such a precious weapon shouldn't be wasted on men who aren't coming back.

                  I think the Kamikazes are already one of the very best 1 pt units in the game, competing only with the Izuzu mortar.

                  Comment


                  • #11
                    Re: Patch 1 - Announcement

                    Make Kamikaze unarmed and come in a 8/10 man squad with ample cooldown? Atm they are basically glorified SMG soldiers with short ranged AT nades.

                    Comment


                    • #12
                      Re: Patch 1 - Announcement

                      Originally posted by Instinct
                      the small arms damage modifier has been reduced slightly increasing the duration of infantry combat.
                      To be honest, that doesn't sound good. I loved the way infantry wasn't a bullet sponge in AS, their number more than made up for that and kept the gameplay smooth. I seriously hope this isn't going to be similar to the old MoW style, if anything only special infantry should recieve an HP boost so that they're a bit more useful than now.

                      Comment


                      • #13
                        Re: Patch 1 - Announcement

                        i totally agree with homeland fury bonus units, it just suck cause they are 6 recruits, at least they should be riflemans for can have some oportunity against tanks

                        Comment


                        • #14
                          Re: Patch 1 - Announcement

                          I LOVE the new panther, though I've never seen those rivets on the front plate before, looks like its made outta bricks lol.

                          Conscript SMG and unique bonuses sound good. I'm guessing some factions will have AP mines, others might have molotovs or other strange items lying about.

                          Can't wait!

                          Comment


                          • #15
                            Re: Patch 1 - Announcement

                            That Panther just made my life complete.

                            Seriously, whatever negative thing that'll happen this decade, will not ruing the current feeling I have now.
                            Oh mother, my life is now complete.

                            Comment

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