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  • Men of War original map pack V1

    http://img710.imageshack.us/img710/7482/54589peq.jpg


    Little video intro:
    http://www.youtube.com/watch?v=Vs6W3bwTrPU

    Hi,
    here i leave you a map pack from vanilla Men of War reworked by me for Assault Squad.
    the mod doesnt make any desync error if you got it activated, there are just maps.
    It adds 13 combat maps and 7 frontlines and work on the next gamemodes:

    1.Castle: Battle zones, combat and Day of victory.(2x2)
    2.Farm: Battle zones, combat and Day of victory.(2x2)
    3.Bridges Quartet: Battle zones, combat and Day of victory.(4x4)
    4.Countryside: Battle zones, combat and Day of victory.(4x4)
    5.Desert Airport: Battle zones, combat and Day of victory.(4x4)
    6.River: Battle zones, combat and Day of victory.(5x5)
    7.Country: Battle zones, combat and Day of victory.(5x5)
    8.Country Roads: Battle zones, combat and Day of victory. (5x5)
    9.Desert Hills: Battle zones, combat and Day of victory.(6x6)
    10.Disaster: Battle zones and combat.(8x8 )
    11.Port: Battle zones and combat.(8x8 )

    Frontline maps are:
    1.Ardennes.(2x2)
    2.Ice Castle.(2x2)
    3.Fortress.(2x2)
    4.City Edge .(2x2)
    5.Dead Hills.(3x3)
    6.Railway crossings.(3x3)
    7.Winter Station.(3x3)

    Changelog V2:
    Fixed Desert airport planes now cant be crew.
    Added map Hutor(4x4): Battle zones, combat and Day of victory
    Added map Gold Rush(4x4): Battle zones, combat and Day of victory

    All maps got Ramdom weather like original AS maps
    hope you enjoy it.

    Link v2:
    ModDB: http://www.moddb.com/games/men-of-wa...al-map-pack-v2
    Gamefront: http://www.gamefront.com/files/20863...ap+pack+v2.rar
    Megaupload: http://www.megaupload.com/?d=DBZCAHCL

    Remember to install it in your Mods folder at your Men of War Assault Squad Directory

    Coment any issues or bugs.
    Thanks Gabriel.
    Last edited by Gabriel; 19-01-2012, 23:07.

  • #2
    Awesome stuff thanks for the upload man

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    • #3
      Would be great if everyone can get this =) Hope the DLC/Community maps are also coming soon!

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      • #4
        Nice of you to put this together Gabriel, I miss the frontline maps

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        • #5
          Thank you! Works great.

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          • #6
            Sweet! Rts games need a steady influx of maps to truly stay viable!
            Thank you so much!

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            • #7
              Nice work Gabz http://www.55productionz.com/forum/i.../hunterrj8.gif

              Comment


              • #8
                new promo video
                http://www.youtube.com/watch?v=Vs6W3bwTrPU
                Last edited by Gabriel; 07-10-2011, 14:26.

                Comment


                • #9
                  Thx a lot. I missed some of the maps.

                  Ok, I tried some of the maps and I noticed some changes. Farm hasn't got the emplacements anymore, which is good. It should be awesome to play Day of Victory on it, but if the houses get destroyed on one side I am not sure the bottom spawn will have enough cover.

                  The River map... the left and right flag are on top of the hills... any changes here? Challenging map and pretty balanced I would say.

                  Have you fixed the planes on the Desert Airport?

                  And one more question: Is the Day of Victory Settings the same as the on the DLC maps?

                  Thx a lot again. Your a star.

                  We just need one more community map compilation. There are loads of awesome maps in DSM, have you tried them? Maybe you could talk to Blub about using DSM maps to make a new map pack.
                  Last edited by CzaD; 07-10-2011, 11:44.

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                  • #10
                    New version uploaded!!!

                    Comment


                    • #11
                      Where doest the Hutor map come from? From the newest patch for MoW?

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                      • #12
                        Allow me to just say one thing

                        You ... Are.... Awesome!
                        Thank yee kindly sir.. Thank ye!

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                        • #13
                          Thanks for the maps

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                          • #14
                            Bridges Quartet is a bit problematic as far as pathfinding is concerned, esp. the area with the open area (not the one with the houses). I've never worked on maps before but maybe it would be possible to smooth some elevations a bit to make the tanks not get stuck on them. I'll try myself but can't promise anything.

                            Comment


                            • #15
                              downloaded and installed,
                              good job Gabriel!

                              Thank you very much!

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