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  • Developers update 1

    Welcome to the first developers update of Call to Arms!

    The game has made huge steps forward and we are pleased to talk about the first of many new features of Call to Arms!

    First of all, we integrated Steam multiplayer, which will handle all the server browsing, connecting, quick finding, as well as our new matchmaking functionality. Work is still in progress, but all basic functions are already implemented. Expect some screenshots next time around.

    http://www.digitalmindsoft.eu/outcom...cta/cta_03.jpg

    This month, we will finish the basic infantry equipment and then we'll move on to vehicles and further refine the gameplay. Every unit implemented into the game is worked on with a lot of care and we're aiming to provide you with the best possible multiplayer experience. The infantry combat has already benefited from the many improvements made to the small scale gameplay. Compared to previous titles in the series, infantry has received a lot more attention and provides you unique and interesting tactical gameplay opportunities, where flanking and smart play is rewarded.

    We're continually refining our brand new maps, so that they are perfectly in sync with the gameplay and player numbers. Call to Arms will be by far the most polished experience we have created so far!

    We've also made countless improvements to the engine, tremendously improving the visuals of the game. Ground textures already support normal mapping and soon parallax mapping will be added as well. All new objects are created with highly detailed normal maps. Real-time lights affect ground shadows and all other objects. We also added new cascaded shadow maps for accurate and smooth shadow rendering. The new engine features also include options for color, brightness, contrast, gamma and tone corrections. Overall the graphics have already made a huge step forward and the final quality of the game will be even better!
    http://www.digitalmindsoft.eu/outcom...cta/cta_01.jpg
    http://www.digitalmindsoft.eu/outcom...cta/cta_02.jpg

    Above you see a comparison shot between no normal/specular maps and no image corrections, compared to fully integrated normal and specular maps, as well as image corrections.

    As you know, Call to Arms is crowd-funded and with the 3rd Challenge almost completed, it might be the best time for you to have a closer look at the reward list!

    Thanks for your support!

  • #3
    It give a 3d effect to textures, look at the ground textures in the comparison shots, as well as the two low walls on the right side of the image. You can clearly see the effect there.

    Parallax mapping (also known as offset mapping or virtual displacement mapping) is a shading technique that displaces the individual pixel height of a surface, so that when you look at it at an angle, the high points will obscure the low points behind them, making it look three-dimensional.

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    • #4
      Originally posted by asureka View Post
      How to understand "parallax mapping"?

      ~asureka
      Parallax maps are somewhat similar to normals, but allow much 'deeper' effects.
      http://graphics.cs.brown.edu/games/S...ax/compare.jpg
      Source

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      • #5
        I'd like know about rank system,will be similar to mowas?
        Smurf and booster accounts will be equally successful?
        Last edited by cuervogriss; 22-04-2013, 15:55.

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        • #7
          Steam will be integrated for MP therefore tied to your Steam profile... you want a smurf account, you would have to buy the product on another Steam account all together.

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          • #8
            So the same that now.
            Could you explain how rank system will work?
            Last edited by cuervogriss; 21-04-2013, 01:11.

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            • #9
              why do you care so much about a number??? what does it means for you??

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              • #10
                The infantry combat has already benefited from the many improvements made to the small scale gameplay.
                Didn't you guys say the exact same thing for Assault Squad? Not saying you didn't live up to your promise, you pulled through on it very well, but it seems weird to make a deal out of this twice in a row.

                On another note, the game is looking gorgeous. The second screenshot with all the fancy textures and and lighting looks like something taken out of ArmA III at a glance. I do feel as though the environment is getting all the love though. The Abrams there looks really, well, boring when compared to the surroundings it sits in. Is it going to get a retexture at any point or is that the final version?

                Nice to finally have Steam server integration. Keep up the good work!
                Last edited by SHOWWIIaddict; 21-04-2013, 13:34.

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                • #11
                  One problem I can see with Steam multiplayer, which will handle all the server browsing, connecting, quick finding, as well as our new matchmaking functionality. With a game that does not have a large player pool to begin with this system may make it even more difficult to find players. Many times there are less than 50 players on line looking to play, sometimes less.
                  Last edited by dsmigiel; 21-04-2013, 03:12.

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                  • #12
                    You cant predict what the gamepool will be, when mowas was released there was a lot more people, same will be with cta and potentially more if it can find more success. Consider this may attract more than just mow fanbase. Remember that its gamespy that has a lot of issues for people with nat and issues like hard to recover passwords etc... not to mention weird drops. Oh and I think the matchmaking will be only for ranking thats my guess similar to how dow2 system is, so finding pvp games wont be that tough.

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                    • #13
                      Looks really good, I will definately be mapping for this game too once it comes out.

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                      • #14
                        Didn't you guys say the exact same thing for Assault Squad? Not saying you didn't live up to your promise, you pulled through on it very well, but it seems weird to make a deal out of this twice in a row.
                        We have learned a lot when working on Assault Squad and with a fresh and new game we can apply a lot of it. So yes, we went even more steps into this direction and I'm sure you will feel the difference.

                        Is it going to get a retexture at any point or is that the final version?
                        The Abrams is in the background, therefore less dominant. It has 4 times the texture size of new MoWAS models and 16 times of MoW. However unit skins depend on maps, you'll also see a camouflage version of it. And hopefully at some point we allow unit skin customization.

                        With a game that does not have a large player pool to begin with this system may make it even more difficult to find players.
                        In fact, it will be a lot easier, no additional registration needed, no log-in. You launch the game and start multiplayer immediately without any process of account creating or password retrieval and so on. It also features quick finding which will automatically connect you with the best server without even starting the game browser. And as djsatane mentioned, Steam has much better NAT traversal and other connecting mechanics. Match making is only for ranked games.

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