[MoW] Jozors Missions 0.01 Beta

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[MoW] Jozors Missions 0.01 Beta

Postby Jozor » 12.05.2008, 01:36

Name of the Mod: Jozors Missions
Authors: Jozor
Start Date: 28/04/08
Game: FoW (MoW 0.02Beta version coming soon with new missions)
Single player: Y
Cooperative: Y
Multiplayer: N
New maps: Y
New missions: Y
New weapons: Y
New vehicles: Y
First version: 0.01Beta
Links:
TNWGames : Zip: http://www.tnwgames.com/files/jozors_missions_001b.zip

Latest version: 0.01Beta
Links:
TNWGames : Zip: http://www.tnwgames.com/files/jozors_missions_001b.zip

General Description:
We'll here is my first mission of my mission pack and also my first scripted mission (Other than the tutorials :P )
It was a very fast map to make, but it was ballancing and smoothing things out that took more time, but there is quiet a diffrence in Arcade and Tactics mode, Aracde should be easy enough with Tactics testing you more. :)
If it dosn't I'll give some of them panzerfausts. :P

Please not the mission is slightly diffrent to these screenshots.
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bits of Readme.txt wrote:Jozors Missions for Faces of War README:

Version 0.01 Beta

This modification is only in english.

==>New in Version 0.01 Beta: 14/12/07
T: Officer ranks
W: 50cal now uses the browning model of the quad 50cal anti-air
V: New passanger version of willys jeep, version of standard and passanger jeep having machine gun and also passangers can fire version.
V: C-47 Cleaned version
M: New mission called Paratroopers for Allies against the Germans. (Specificly Americans)

==>---------------------------=MAPS=----------------------------<==

Paratroopers : Mission
You play as Americans, defending a hill against waves of germans, after the last 2 tanks, thats the end of the mission once you kill all germans. Defend the hill at all costs or you loss the game.
TIP: When playing in tactics, get the bazooka ammo from the transport Jeep and the bazooka from the base to take out the SdKfz232 easily.
TIP: Use the Willys Jeeps to mass effect by driving past the german troops.

==>------------------------=INFORMATION=------------------------<==

Website : tnwgames.com
Forum : tnwgames.com/forum

WARNING: By using this mod, you are agreeing to abide by the Copyright law of the United Kingdom with anything concerning this mod.

Jozors Missions (c) Copyright 2007 by TNWGames.com & Jozor.
All others trademarks and copyrights reserved by their owners.

Do not use, take, modify, replace, convert, edit and/or export anything in this Modifican without permissions from the rightful author.
This especialy applys to the Russian community who think they can rip anyones mod off and get away with it.
(Check TNWGames.com/forum/ for the latest permissions)
Permissions may be changed at any time and permission may be removed from others who have been granted permission at ANY TIME.

Do not upload, publish or distribute in anyfrom anywhere else than Digitalmindsoft.eu without prior notification to Jozor at the Digitalmindsoft Forums.


Edit: Forgot to Add pictures, have done now. :)
Last edited by Jozor on 02.04.2009, 23:08, edited 3 times in total.
"After all, why are any of us doing this? For money? It's a free mod. For glory? Who really cares about that. You do it for yourself because it's fun and the minute the project stops being fun, you give up." - DarkUnderlord, FMF
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Re: Jozors Missions 0.01 Beta

Postby gorgorbay » 12.05.2008, 02:22

hi!

it´s very nice mod.
:booyah:
gruss gorgorbay
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Re: Jozors Missions 0.01 Beta

Postby eVokker » 12.05.2008, 06:22

Hey there. pics look tooooo goood :realbig:
Also coop!
Great work, can't wait to test Coop whit you! :realbig:
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Re: Jozors Missions 0.01 Beta

Postby Mushroomcar » 12.05.2008, 06:37

Your missions was fun to play yesterday.. I loved them! Next time we need a larger map! :)
:love:

- Shroom
HUGE MAP - My FoW/MoW project [Thread]
River_Town - My contest map [Click to download]
Winter Return the documents [Thread, download inside]
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Re: Jozors Missions 0.01 Beta

Postby Assult2k » 12.05.2008, 09:38

Jozor you never ceise to amaze me. :)
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Re: Jozors Missions 0.01 Beta

Postby Jozor » 12.05.2008, 14:27

Thanks all. :D

Also a thing I forgot to note, the player ammount for Coop in this version was raised to 8players.
So now if you've got 7 friends to play with, you can play with all of them! :)

Now on to the next mission which is for the British. It'll be bigger and it wont be in the europian theater. ;)
Also, It'll be more based on researched things than just making a mission out of the blue based on a certain operation. :P
"After all, why are any of us doing this? For money? It's a free mod. For glory? Who really cares about that. You do it for yourself because it's fun and the minute the project stops being fun, you give up." - DarkUnderlord, FMF
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Re: Jozors Missions 0.01 Beta

Postby Vincent Valentine » 12.05.2008, 16:20

Great mission real fun in arcade. tactics just same and more challenging. Hope to see more! :hurray:
A little less hate would make the world, a much better place...

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Re: Jozors Missions 0.01 Beta

Postby kapulA » 13.05.2008, 19:16

Do you mind if I just import your passenger Willis into my compilation mod?
If it's ever released, all credit will be given to you (and your team, if there is one?).
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Re: Jozors Missions 0.01 Beta

Postby Dilust » 13.05.2008, 19:42

Nice works. The screens look very interesting.
And finally a modder that is clear with permissions disclaimers :lol: Only one suggestion: when you'll grant permissions to other Authors do not forgot that they should report that disclaimer in their mods too.
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Re: Jozors Missions 0.01 Beta

Postby Jozor » 13.05.2008, 20:06

Thanks :)

kapulA, hmm, so what is this compilation mod? Maybe abit more information. :P Threw PM if you wish not to publisie about it yet. Also possibly best to ask for the permission once you release it, as you say "if it is", due to you might change the mod somewhat to what it is currently to something which I may not want to give permission on. (just speculating)
There is currently no team at this moment, just me, otherwise it would not be called "Jozors Missions". :P

Dilust, thanks :P and good Idea, haddn't thought of that.. that could of caused some big problems if some one used parts of a mod I gave permission to use my stuff, but they never put in a disclaimer so the person never knew..
"After all, why are any of us doing this? For money? It's a free mod. For glory? Who really cares about that. You do it for yourself because it's fun and the minute the project stops being fun, you give up." - DarkUnderlord, FMF
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