[MoW] Realism Mod version 0.9b, compatible with 1.11.3!

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[MoW] Realism Mod version 0.9b, compatible with 1.11.3!

Postby Erwin » 02.03.2009, 18:16

Realism Mod by Kalle-Erik Vähäkylä, Markus Lumme and Mari Lepola.

Current Version: 0.9b

Here it is, folks. A mod that modifies all the ranges, speeds, accuracies and weapons.

DOWNLOAD:

Megaupload:
http://www.megaupload.com/?d=0JX0CBSF
2shared:
http://www.2shared.com/file/8848522/1e9 ... alism.html
ModDb:
http://www.moddb.com/mods/realism-mod1

I'll try to add more mirrors later.


0.9b Changelog:

-Modified the mod to make it combatible with the patch 1.11.3. Small tweaks and tunes.
-Cannons are too accurate while the vehicle is moving, I am trying to repair this. The new patch of the game changed the way the accuracy works, so I have to redo all the old files for these accuracies.
-Modified the kits of the soldiers to give them more ammo, for example a russian rifleman now has more than 17 bullets while he goes to the battle.
-I'm gonna correct many other things for the version 1.0, but I released this almost-ready version for you to play it. It is not as good as it should be, but atleast you can use it with 1.11.3



0.3b Changelog:

Some examples, not all:

-Weapon speeds modified once again, now a bit slower.
-Cannons are A LOT more accurate, now tanks don't miss anymore so often.
-Cannons keep their penetration value for longer distances, so you can still knock out tanks at 700 meters. (Bug; Only works in singleplayer. Will be fixed soon)
-Lots of small modifications to inventories, riflemen have more ammunition, US Machinegunners have the BAR, not the Bren,
german officers have mp40-smg's and many other similar.
-Many of the penetration values have been changed to represent more realistic values.
-Some small vision tweaks, however, there are still lots to do.


0.1b
Some changes, not all:

-M1 Garand and M1 Carbine now fire semiautomatic, quite fast and both kill with few shots.
-M1 Thompson has only 20 bullets in a mag, like most of them had.
-All the bolt-action rifles fire lot more faster now.
-Example: Range for the K98k German rifle is now about 1 kilometer, not 70 meters.
-All the other ranges are also modified.
-Stg 44 is a lot more better now, like a real rifle.
-Weapons kill faster
-Speed of the bullets are modified. Now it does not take a forever to reach the target. A sniper round goes instantly to 200 meters. From 700 meters there is a minor slowdown, like in the real life.
-Mg42 now really fires about 1245 bullets per minute, just like the real thing. Not some lazy 500 rounds per minute.
-DSHK is a beast now. Accurate, deadly and loud. It really is a beast.
-Many of the fire rates have been modified. Thompson has a 800-1000rpm, while the Grease Gun m3 has only 300-400rpm.


Many, many other changes.



Ask and I will answer. Help and support is accepted. I also take some suggestions for future.
I made it with my friend Markus Lumme and my fiancee Mari Lepola, so half of the thanks go to him and her.

Please remember that this really is a beta, and lots of work still exists.
Last edited by Erwin on 01.11.2009, 23:27, edited 21 times in total.
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Re: [MoW] Realism Mod 0.1b, by Vähäkylä and Lumme

Postby Erwin » 02.03.2009, 18:20

And nuked. Dont download, there is some problem with the game mod name, it wont start for now. Few minutes and i'll fix this. Laugh.
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Re: [MoW] Realism Mod 0.1b, by Vähäkylä and Lumme

Postby Erwin » 02.03.2009, 18:25

For some reason the game complains about the "mod" notepad file. It crashes, but there is nothing wrong with it!
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Re: [MoW] Realism Mod 0.1b, by Vähäkylä and Lumme

Postby Erwin » 02.03.2009, 18:35

Working again. The download link is good, go for it.

For some reason the "0.1" screwed it up. once i took it away, it worked like a charm.
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Re: [MoW] Realism Mod 0.1b, by Vähäkylä and Lumme

Postby SS-Kommando » 02.03.2009, 19:15

Are the soldiers able to shot at those ranges automatically?

/SS-Kommando
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Re: [MoW] Realism Mod 0.1b, by Vähäkylä and Lumme

Postby Erwin » 02.03.2009, 19:50

Yes, the AI usually responds to fire. If you start firing at 600 meters to an enemy tank, it will return fire. Same thing with infantry. However, neither ally nor enemy will not INITIATE fire themselves at more than 100-200 meters. So they dont start the firefight themselves, they only return fire. I would like to modify this, but no knowledge for now about the subject.
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Re: [MoW] Realism Mod 0.1b, by Vähäkylä and Lumme

Postby Booler » 02.03.2009, 21:21

could you upload the mod on another host ?

rapidshare wont let me download :sick:

EDIT:

nevermind :toast:
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Re: [MoW] Realism Mod 0.1b, by Vähäkylä and Lumme

Postby Erwin » 02.03.2009, 21:39

Now there is megaupload also.
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Re: [MoW] Realism Mod 0.1b, by Vähäkylä and Lumme

Postby Erwin » 03.03.2009, 01:15

Okay, there is a small halt now. A problem has risen.

When firing a cannon for over 50 meters, the armor penetration starts to decrease. A tiger would penetrate 130 points at 49.9 meters, but only 129 at 50 meters. From this point on, the number gets smaller. At some 100 meters the number is about 80 and so on. At some like 200 meters, the Tigers cannon has completely lost its armor piercing capability, now it has some about 6 to 15 points of it.
I do not know a workaround this, so help would be appreciated. If someone could tell me how to modify this effect.
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Re: [MoW] Realism Mod, by Vähäkylä, Lepola and Lumme

Postby Erwin » 03.03.2009, 02:14

Altough not helping the penetration issue we have, I have a new helper to this mod, Mari Lepola. A fine girl, I might add. She is going to help us with the work, and she already has some understanding over the code. So this should boost up the results, and we should be able to deliver a new version in the weekend.

Vähäkylä
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