this is the Thread to the newest German Soldiers Mod avaiable , currently its the GSM Fields of Honor 2 mod as Rerelease with the v2 patch included.
--------------------------------------------------------------------
Full Releases :
1.www.germansoldiers.com GSM Fields of Honor 2 with v1 and v2 patch included english full
2.www.moddb.com GSM Fields of Honor 2 with v1 and v2 patch included english full
--------------------------------------------------------------------
incremental Patches :
3.www.germansoldiers.com GSM Fields of Honor 2 v2 to v3 incremental patch english
4.www.moddb.com GSM Fields of Honor 2 v2 to v3 incremental patch english
-------------------------------------------------------------------------------------------------------------------------------
-------------------------------------------------------------------------------------------------------------------------------
Installation for full versions :
unload all older versions and then delete them , afterwards just run the installer the instructions for install.
Installation for patches versions :
just copy the Files from the Archive into your Fields of Honor 2 Mod Folder, start the Game unload the mod, restart your game and load the Mod again.
-------------------------------------------------------------------------------------------------------------------------------
-------------------------------------------------------------------------------------------------------------------------------
new Nations :
France , Romania , Italy
--------------------------------------------------------------------
new Maps :
Country
Wood Edge
June
River 2.2
Seaside
Mittenwald
Battlefield of Doom
General Winter
German Village
Wuestensand
Oderbruch
Burning Steel
Bastogne Outskirts
Advance
Rennes
Muenchen Gladbach
Falaise
Railwar
Medvedovka
Arad
Orne Front
Starozavoya
Charnwood
Kharkov
Spaetburgunder
--------------------------------------------------------------------
new Vehicles :
KV-220
15cm Nebelwerfer 41
50mm Pak38
Marder III mit Pak36(r) Sdkfz.139
SdKfz 7/C
ISU122
Sdkfz 231
KV1s
M4A3E8 105mm
M4A3E2 76mm
Churchill Mk.VII CS
BT7
SU85M
Blitz3.6a
M10 Wolverine
Sd.Kfz.166 Brummbar
Pz.Kfz.IV Dicker Max
M3 Stuart
Cruiser Tank Mk I/A9
Cruiser Tank Mk III/A13 Mk I
StuG 3B
Quad
A34 Comet
Centaur CS Mk.IV
M21
Sdkfz251/22
M4A2-Crab
Mk.IV-Crab
Pz3-Crab
T34-Crab
Sd.Kfz.2 KettenKrad
Jagdpanzer IV (L/48)
StuG III Ausf.G
StuH42
T40
T40 with BM-8-24
0.50cal Browning M2HB
Willys Jeep
75mm LeiG 18
76mm OBR 1927
13mm Hotchkiss MG
75mm Vickers AA
BA-10
75mm Schneider mle.1912
Renault Char 1 bis
Renault R35
Pz.38(t)
Pz.35(t)
M3A1 Stuart
28 cm SK L/40 "Bruno"
L6-40 Tank
85mm 52k AA Gun
Panhard 178
Citroen U23
Citroen U45
FT17 mod.31
FT17
Somua S35
SU-152
20mm Breda 1935
8mm Breda 37
Sexton (remodelled M7 Priest)
Sherman M4A1 76w (remodelled M4A1 Sherman)
A34 Black Prince (remodelled Mk.IV Churchill)
M36B1 (remodelled M4A3 Sherman)
75mm Vickers AA (remodelled)
Pz.III Auf.E (remodelled)
Pz.III Auf.N (remodelled)
--------------------------------------------------------------------
important changes :
- Yearsettings (40, 41, 42, 43, 44, 45, 39-45) all with or without Artillery , 39-45 with no Prototypes, too (all other Yearsettings have no Prototypes included) , only Light Vehicles and only Medium Vehicles
- Flak Guns and all howitzers are towed from the point of purchase
- 170m Ingame Range for all Guns above 20mm
- 200m Ingame Range for light Howitzers (122mm / 105mm / 150mm Sig33)
- 250m Ingame Range for all Heavy Howitzers
- Rifles doing 100HP damages with 100m range
- MGs doing 100HP damage with 100m range
- Sniper & heavy MG have 120m range
- MP does 60HP damage and 50m Range (exept thompson and M3A1 doing 70HP )
- STG44 makes 75HP Damage and 75m Range (but more accurate)
- fixed Firerates for all avaiable Infantry Weapons to realistic Values
- Increased Artillery & Rocket Artillery spread
- changed all Gun Penetration Data for the most used Projectile in every Yearstage
(f.e: 2pdr. has different Penetration Values from 40-41 to 42-43)
- changed avaiability of Vehicles / infantry Weapons for every Yearsetting
- changed Avaiability of specialised Ammunition for every Yearstage (APCR/APDS/HEAT)
- new Weapon sounds for some Infantry Weapons / Guns
- added new Vocies for Infantry
- new Accuracy for Infantry Weapons
- Rare Vehicles restricted in Ammount now
- new Vision Management (elite Troops can look farer)
- Scout removed
- removed any Restriction in Buymenu for the Testmode
- added Smoke Dischargers for some German Tanks (Pz VI-E , Pz IV-G/H , Pz III-L)
- added Smoke Shell for Howitzers
- added France as independent playable Nation in 1940 and light Vehicle Setting
- added italy as independent playable Nation in light Vehicle Setting (until more Vehicles become avaibale)
- added Romania independent playable Nation in 1943 , 1944 , 1945 and all 1939-45 settings
- a few more dead Entities will be shown on the map to make it more realistic
- Dead Tanks have more realistic endurance of Smoking
- Penetration Power Diplay Field can be turned off if the host wants that
- added several new Units and units form SP
- reworked damage System for Damages on all amored vehicles
--------------------------------------------------------------------
Timesetting overview :
1940 : France , Germany , United Kingdom
1941 : Germany , United Kingdom , Russia
1942 : Germany , United Kingdom , Russia , USA
1943 : Germany , United Kingdom , Russia , USA , Romania
1944 : Germany , United Kingdom , Russia , USA , Romania
1945 : Germany , United Kingdom , Russia , USA , Romania
1939-45 : Germany , United Kingdom , Russia , USA , Romania , Japan
light vehicles : France , Germany , United Kingdom , Russia , USA , Romania , Japan , Italy
medium vehicles : Germany , United Kingdom , Russia , USA , Romania , Japan
tesmode : France , Germany , United Kingdom , Russia , USA , Romania , Japan , Italy
infantry only : France , Germany , United Kingdom , Russia , USA , Romania , Japan , Italy
tanks only : Germany , United Kingdom , Russia , USA , Romania , Japan
--------------------------------------------------------------------
--------------------------------------------------------------------
changes in Fields of Honor 2 :
- removed several desyncing maps
- removed models : M1 Garand , M1 Carbine , Panzerschreck , M1 Garand with Grenade Launcher , m43 support gun
- added models : 76mm obr 1927 , l6-40 tank , breda 37 & breda 35
- replaced several vehicle and gun sounds
- added heavy railway gun "Bruno" on map Rail War for both sides
- removed lvt40 tank
- added nation : Italy
- added different infantry weapons for the italians
- fixed m24 and m36b1 hull mg
- reworked vehicle and at gun prices
- fixed bugs on several light vehicles (zis-30 had too much fron amour)
- lowered building time for Hedgehog & Barbwire
- increased HE / FG Shell Power back to Vanilla Levels
- increased Building & Cannon Durability back to Vanilla Levels
- increased Tanks & Amored Car HE / FG Durability to avoid massive He / FG Kills
- readded the FoW Mission pack for Coop
- added new Infantry Squads for every Nation (39-45 setting)
- removed several maps which are now already included in the new patch 1.17.5
- added apcr ammunition for several russian light guns/vehicles
- lowered 122mm heat penetration (su122 only)
- reworked whole mod to be cmpliant with the new 1.17.5 patch
- added marder III Ausf.H , R1 , WZ-34 and 37mm Bofors model
- added Romanian Faction (avaiable 39-45 , 42, 43 and 44)
- added several infantry weapon models for Romania
- increased HEAT ammount in Italian and Romanian Field Guns
- reworked APCR/APDS/HEAT Ammo avaiability for all nations
- fixed Kingtiger with Porsche Turret
- replaced stand mg to new ones (mg42 , .30cal , romanian zb53)
- reworked penetration data for the 93mm built in the Tortoise
- reworked turret rotation speeds for many tanks
- added smoke sells for mortars
- added KV-220 , KV9 and Nebelwerfer41
- added sp mission Market Garden
- land matress , nebelwerfer 41 & 42 are towed from the point of purchase now
- changed firerates for mutiple rocket launchers
--------------------------------------------------------------------
changes in Fields of Honor 2 with v1 Patch:
- stationary Mgun's sandbags removed
- fixed Steyr RSO
- fixed france stormtroopers had no icon
- fixed france stormtrooper squad had too much piats
- readded japs for settings : 39-45, light & medium & inf only
- added sfh18 for romania
- added 155gpf for italia (temporary)
- fixed light vehicle setting
- lowered rocket artillery spread
- fixed romanian at miner had no mines
- fixed t34-ot had no fuel for flamethrower
- added 25mm he for the panhard 178
- improved 20mm & 25mm he power
- added french Speech Files
- fixed bazooker weapon lost penetration power over distance
- fixed penetration behavior of APCR,APDS Shells causing
normal AP not to make Hull destroyed
- added maps : Storosavoya , Orne Front, Arad & Farmstead 2
- removed tracers from pistols , smgs and rifles
- changed tracers for MGs/HMGs and Guns
- added bullet visible for guns
- added Resistance SP Mission
- replaced french vickers mg trough hotchkiss mg
- fixed 17pdr. 1943 had no gun name and no picture
- fixed some penetration data for several guns
- fixed M10 Wolverine had too much power 1942
- readded Banzai and Island of Ashes Map
- fixed german elite smg not buyable
- fixed r-35 coaxial MG
- fixed stationary MGs should be more vulnerable now
- replaced Châtellerault modèle 1929 model
- reduced accuracy for 95mm OQF , 105mm StuH42 and 105mm M4 (105mm Sherman)
- fixed destroyed model of the M4A3 105mm
- removed KV-9 due model problems
- added stielgranate 41 for the pak35/36 (from 1943 on)
- lowered firerate of the 13mm hotchkiss aa gun
- replaced GMC Fuel Truck for Russians with a Zi5 Fuel Truck
- fixed destroyed model of the GMC Fuel Truck for the British troops
- replaced mg42 model
- fixed german sniper rifle model being without scope
- removed december map causing heavy lags
- added new CP's model for multiplayer (60,80,100,120,140,160,200,400)
- increased max. money avaiable in all year settings to 1000 points
- added sten Mk. II & III & silenced and the PPsH-41 with 35 shot magazine
- fixed UK had only one stormtrooper & commando squad in 39-45 instead of two
- changed SMG Healthdamage to 60 (45 before) , STG44 still has 75
- change Vision Range for Tank Gunner from 50m to 70m
- showing damage done to targets is now off by default
- increased HEAT Spread on longer Ranges
- replaced MAS-38 model
- fixed bug vehicles cant be destroyed after being repaired
- fixed kv-220 had by default no mg avaiable in direct control
- fixed projectile speeds for several guns
- reduced heat Penetration power for guns above 95mm
- reworked spawnpoints and flagpoints on Station Map
- fixed destroyed texture nashorn
- reworked m4a2 and M4a2 (76)W for brits (sherman III and IIIA)
- removed M4a2 variants for us, they get M4a3 (75)w and M4a3 (76)w instead
- reworked amor data for all sherman tanks
- fixed romanian mortar had no structure shown
- fixed vehicle speeds for several tanks
- fixed several vehicle problems
- added new squads to all timezones from 1940 to 1945
- lots of minor bugfixes (not recorded)
--------------------------------------------------------------------
changes in Fields of Honor 2 with v2 Patch:
- removed grenade rifleman
- fixed sexton cp limit
- fixed priest had too small range
- fixed hotchkiss mgun
- rework penetration / amor management
- fixed MAS38 and Browning M19 size
- fixed Barrel size on Sherman 105 when destroyed
- cromwell now has 101mm Front Amor (Mk.VII)
- added cromwell Mk.II with 6pdr
- added Pz. III Ausf.E with 37mm KWK 36
- added Pz. III Ausf.N with 75mm KWK 37
- fixed pivoting range for supporter Guns
- fixed kv1 icon
- replaced PPD40 model
- PPD40 for the russians only until 1943 now
- reworked Weapons for Volkssturm (GER) 1944 & 1945
- fixed nebelwerfer 41 (15cm) pivoting/turning problem while aiming
- fixed 25pdr. spreading
- fixed m18 was not buyable 1943
- removed winterhills and airlanding map
- improved ricochet behavior on small impact angles
- lowered turning speed of KT Turret (even when it was realistic @ high rpm)
- removed Body Amor for all Nations exept for Russians Assault Troops
- fixed APCR/APDS had sometimes strange behaviour when Penetrating
- fixed AT-Rockets had strange behaviour when Penetrating
- removed ground markings (circles) of non selected units
- added new infantry squads
- added new map -> Spaetburgunder & Gorodnja
- fixed accuracy for infantry weapons
- replaced several sounds
- added new Tiger I Skin
- corrected amor data for Pz.III Ausf.L / N
- updated Jagdpanther Skin
- added maps Charnwood and Kharkov
- fixed Map Wuestensand flagpoints
--------------------------------------------------------------------
changes in Fields of Honor 2 with v3 Patch:
- fixed penetration data for guns <25mm
- fixed mortar aiming bug
- German Stormtrooper equipment until 1942 mostly capured
- fixed tank only gamemode
- fixed Russian M3A1 being too fast
- fixed japaneese AT Rifle was way too weak for its Caliber (20mm)
- fixed gun data for several japaneese tank guns
- 14mm PkP (Kpvt) is prototype now (developed 1944 but introduced in 1949!)
- added some talks for japaneese soldiers
- replaced several gun sounds (reibel MG , different guns <40mm)
- fixed Cruiser Mk.I & III Field of View
- fixed BT7 & BT7A Frontal Amor
- fixed buymenu order for several nations
- fixed american Conscripts and Machine Gunner
- new spread system depending on the barrel lenght
- removed T-40 and T-40 BM8 due model Problems
- added 75mm Vickers AA for Romanians and 75mm Type 88 for Japaneese
- fixed MAp Wuestensand to have equal Flagnumbers on each Side when playing with less than 8 Players
- fixed comet had too few crewmembers
- fixed EM3 Rifle had 10 instead of 8 Rounds per Clip
- fixed several HE Rounds
- fixed Rocket Artillery behavior
- fixed KV2 was not limited in Setting : 1941 without Artillery
- added some new vehicle skins
- fixed Board Crossing and Crossroads Maps Flagpoints
- all custom maps now avaiable for Combat
- added MG-13
- reworked Flag Positions on Charnwood map
- fixed Frontline Vehicles / Infantry
- replaced Ammo textures
- fixed kv-220 amor data
- fixed centurion Machine gun
- fixed 75mm and 76mm Ammo was switched in it size
- fixed volkssturm squad in 1945 had only 6 men
- added preset called "with Mortars" -> no heavy Artillery but with Mortars/support Guns
- reworked preset order and removed preset : 1939-1945 without artillery and prototypes
- added smoke Dischargers on : Daimler Mk.II , Mk.VII Tetrarch , Mk.VIB , Maltida Mk.II
(all theese models had the Dischargers mounted but not workable)
- fixed primary machine gun on Pz.III Ausf.E
- increased gunner vision (tanks only) to 80m instead of 40m
(it can only spot vehicles on this range, no crawling or hidden inf)
- reworked Infantry only Preset
-------------------------------------------------------------------------------------------------------------------------------
-------------------------------------------------------------------------------------------------------------------------------
---------------------Troubleshooting / Information : -----------------------------------------------------------------
1.
Question: My game wont start, i got an error after Installing the mod.
Answer: seems like you havent installed the mod correctly , sometimes it happens that the Installer takes the path of the last Installation of GSM (f.e: GSM Burning Steel) and shows up the Burning Steel 3 Installation path to install a newer Version into that, but that ain't work, you have to adjust the correct path before installing then, just read the Installation notes (they show up when you execute the installer) carefully, then it should run ok. The mod name is always the same as the Folder name for the mod, otherwise it won't work properly.
2.
Question: whats the Special Ammo used for ?
Answer: there are 3 kinds of new Ammo included in this mod called APCR , APDS and HEAT .
APCR (Armor Piercing Composit Rigid) consists of a small sub-caliber projectile (its diameter is smaller than the barrell diameter its been shot from) made of an hard material like tungsten or very hard Steel. this shot is filled in a Pakage of very light Material and has no explosive Filler like many normal AP or APCBC Rounds.Cause this Composit Shot is very light it weight it has a higher Speed when leaving the barrel compared to other Ammunition Types. If the Ammunition hits the Target, the light mantlet Material will be barked of the hard core and only the core will provide Penetration to the Target.The High Speed gives APCR a better Penetration Power on smaller Ranges but it looses its Power very quick so its not very handy when fighting on longer Ranges cause its maybe even worse than normal Rounds and its less accurate than normal AP Rounds due its lighter weight.Its even not that good in killing a Tank finally cause it lacks of an explosive Filler. The Tank breaks down relative good but its mostly not wrecked after a hit.APCR was used by nearly all Warnations (even the British used small Stocks of APCR). the Germans had Problems after 1943 cause they were cut off the Supplys with Tungsten which was also need for production Tools.
APDS (Armor Piercing Discarding Sabot) is sub-caliber Projectile (its diameter is smaller than the barrell diameter its been shot from) which has no fixed mantlet be embedded it like APCR Shots. it has Mantlet consisting of 2 Part that only help to fix the Shell in the Barrel and fills the Space around the Shell.Theese 2 Parts are discarded in flight after firing when leaving the Barrel , leaving the small Subcaliber Shot flying alone to the Target and do the Penetration Job.That give the Projectile a very good Speed and good Balistic Behavior and very good Penetration Values, even over great Distances. Its Negative Spread over Distance and its low destroying capabilities are byproduct of the small size of the Shot. only British troops used this Type of Shell , the Germans had some expiriments to the end of the War but no Results in greater Ammounts to be delivered to the Troops. British APDS Rounds had the Problem of scattering on the Target when hitting in low impact Angles, sometimes even on less than 1000m where they expirienced better Penetration behavior with the normal APCBC or APC Rounds.APDS Rounds where delivered from 1944 on in greater Numbers to the British Troops, they where used in the 6 and 17pdr. Guns mostly.
HEAT (High Explosive Anti Tank) Sometimes called a hollow charge projectile. The explosive is shaped as an inverted cone with the base of the cone at the front of the projectile. At detonation the shape focuses the explosive creating a narrow, high speed jet of plasma which penetrates the armour. The penetration capability of a HEAT projectile is the same regardless of range.HEAT Projectiles where used by nearly all Nations trough the War, Germany was forced to used them on the Eastern Front excessivly cause it was the best Ammunition for the Short Barrelled Pz IV Variants to fight against the Russian KV and T34 Variants.HEAT has the Great Disadvantage that is shape is very bulky and it has a very bad aerodynamic shape so it has a great Spread even on smaller Ranges than normal AP Ammuntion , cause it never looses its Penetration Capability over the Range its good for Killing Tanks on longer Ranges, even when you have to shoot several Rounds on the Target. The Penetration Power of an HEAT Shell is not determined by its Speed , the most important Part is the Diameter of the Rounds, the bigger the better. Most 75mm HEAT Shells have ~70mm Penetration Power, 88-105mm Shells have ~90-130mm and 122mm Shells have arounds 150mm. Heat has the Big Advantage that it brings much heat into the Hull where the Shell hits which causes fire or leads to the explosion of the Ammunition.
for more Information about Ammuntion and Penetration view : Link!
PDF document with all penetration Data ingame : Link!







